I was a bit late, but the games were in full flow when I arrived. Simon Johnson was organising the evening and getting people to ‘swarm develop’ the games played. The focus was on ‘interestingness‘ than cunning technology and after each mini-play the assembled players were asked for ideas on how to improve the game they’d just played.
Only a couple of the Sandbox commissioned teams were present, Simon himself obviously, and the guys from ThoughtPie (flush from their national press coverage in the Guardian), but there were around 30 people which made for a pleasant buzz and enough people to have some players, some observers and lots of conversation around the edges on how to improve the games. Plus the wii was out, so plenty of stimulation for how to design, build and commercialise interesting games.
Bit of moblogging, bit of beer, a great mix of game developers, games research academics, and enthusiastic game players made for a good evening out and a healthly start to iglab.