iGLab 2

Last night at the Pervasive Media Studio we gathered for the second iGLab.

The (by now usual) silliness ensued with various games organised and played in the interests of research. If there was a comment for the next Lab it would be for a bit more reflection between games on strategies, game play, ways of improving.

There was a return of scramble (this time played with SMS) with emerging words displayed on a projected board in real(ish) time. A couple of audio games involving dancing to try and find other dancers with the same random tune as you were listening to on headphones, and running around Millenium Square calling out sounds (mine was a police siren) and trying to find your team mates making the same sound.

And of course there was a game of Werewolf. The wolves won, easily.

Werewolves at iGLab.

Originally uploaded by Poo Bar.

One comment

  1. Having the lowest level of technological knowledge of anyone present at iGlab but a background in psychology I agree that there needs to be more structured reflection between games. But it’s a great concept for game development and I look forward to attending future events.

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