Bleedin’ vs Leading edge

For the last few days I’ve been playing a new game on my phone. Nothing exciting there really, games have been on phones since Snake (Sam was a master on her old Nokia 6110). The game itself isn’t that original either, basically it’s capture the flag. So why the title?

Several years ago I was the Business Manager for an education technology charity in Bristol called Futurelab. One of their flagship projects, completed before I joined, was very much touted as an example of leading edge technology in learning situations.

Savanah involved teams of school kids, running around their playing field pretending to be lions on the African Savanah. They had to capture territory, attack other animals for food, and so forth. All this was achieved with HP PDA’s, GPS units in rucksack, and a not inconsiderable army of tech support from HP Labs in Bristol who camped out in the school to manage the field trial! An amazing idea, but even if the legal challenges over copyright and who actually owned the idea could have been sorted out – it was a looong way from being implementable, let along a profitable proposition back in late-2002. This was bleeding edge, proof-of-concept stuff.

Flash forward 10 years, and I’m running (ok, mostly walking) around Bristol city centre as part of a team, trying to capture territory, attacking the other team’s bases, collecting energy, and so forth. Location by GPS (check), real time updates (check), massively complex backstory (check, no I’ve not paid much attention to it, but then I’m not sure the kids playing Savanah really paid that much attention to the accompanying natural history lesson). So far, so 2002.

However, this is on my fairly  standard Android smart phone. I don’t have a rucksack with batteries & ancillary equipment; and the game is being played on a global level, has real time chat with team mates, a funky Alternate Reality Map overlay, and is freely available (though its closed Beta at the moment).

Screen shot from Google Play

Welcome to 2012, welcome to Ingress!

But hang on – if it’s free, where’s the business model? Well Niantic Labs are part of Google, so just as the game is being played on a global level, so the business model is part of a larger strategy.

Players are uploading photos of real world places trying to get them nominated as ‘portals’, giving Google masses of additional data to crunch into a 3D view of the world at street level. Most of the teams have set up local groups within one of the two global factions dictated by the game; and most of these are on G+. I’ve not used G+ so much since, well, ever.

Of course we’re also sending our locations back to the big G (under coded ID’s, but since you use your Google ID to get a game ID it’s a 1-2-1 look up), so Google has more info on where the popular places are (most of the portals are in city centres). Plus it knows we like AR games, mobile devices, etc, so I expect to see a shift in ads being served to me shortly. It’ll be interesting to see if the different factions report seeing different ads! 🙂

Would I pay for in-game gear? Possibly. Running out of ammo just as you’re about to capture the other team’s flag, could trigger a purchase (depending on price point obviously). Being able to upgrade a flag to capture most of Bristol might be worth splashing the Google Wallet about.

At the moment, there’s little incentive spend as there’s no defined ‘end-game’ or winning state. So there’s no sense of urgency, however, that could change with a couple of lines of code.

What ever Google’s longer term plan is (if there even is one at this point), its going to be fun seeing what happens; and playing along obviously!

So: Resistance or Enlightenment – you choose!

And if you’re not sure about the bleedin’ title – watch this!