Interesting Games Laboratory – iglab

A new initiative from the Pervasive Media Studio (currenly only with a Media Sandbox website) is the iglab. I was a bit late, but the games were in full flow when I arrived. Simon Johnson was organising the evening and getting people to ‘swarm develop’ the games played. The focus was on ‘interestingness‘ than cunning… Continue reading Interesting Games Laboratory – iglab

Sandbox winners announced

We put a submission in but were unsuccessful so well done to everyone. There’s an interesting mix of ideas. Personally I can’t wait to see what HMC and Aardman come up with on Ani-mates. Harmonize sounds like a hyped-up Treasure Hunt or Challenge Annika and I’m sure that Power-to-the-People has been done several times before… Continue reading Sandbox winners announced

More from the Sandbox

I spent yesterday at the launch of the Sandbox, the upside there were lots of people in Waterside 3, possibly drawn by the £9k commissioning offer (but then only 24 admitted to having an idea to pitch and only 14 actually did). Ed Mitchell facilitated and did an excellent, if noisy job with various horns,… Continue reading More from the Sandbox

Money for everyone, if you can get through the tape

I spent a couple hours last Tues at a 3CR event as part of the Creative Technology Network learning about new and recent funding announcements. Nigel Derrett k (CEO, 3CR) kicked things off with an overview of the latest Technology Strategy Board’s Autumn 2007 funding competition. There are 8 subject areas, first 3 open now;… Continue reading Money for everyone, if you can get through the tape

Reasons to hate the iPhone

Just seeing how strong the Jobs Reality Distortion Field really is. 🙂 And we did talk about the iPhone… Last night’s Bristol SkillSwap relaunch at Goldbrick House had a new (for us) format with something Laura called ‘Talking Points’. 5 chairs, 4 people, discuss a topic, if you want to contribute you fill the empty… Continue reading Reasons to hate the iPhone